Motion Tracking

Motion capture and tracking is one of the major aspects of animation these days, and when it comes to the leading 3D Motion Tracking Company in India, VFX India stands apart from the rest of the competition. We are the leading innovators in incorporating motion tracking technology, which only a handful of other VFX companies can ever do. The sensor fusion technologies enabled within the different animation videos creates a completely different perception in the world of consumer devices and the professional applications like 3D character animations, motion analysis and also industrial control and stabilization.

The Leading Innovator in 3D Motion Tracking Animation

At VFX India, through our Motion Tracking services, we bring you a range of motion capture solutions using industry-standard technology that creates a lively and realistic digital media. If you are looking for new MT-I series, then you are going to get the fully featured, self contained AHRS, VRU and IMU within the 12.1*12.2 mm PCB. This will be just the perfect choice for the high volume applications which need robustness from the miniature technologies. We apply the best technologies for industrial applications like antenna, camera stabilization and also the unmanned system control.

At our Motion Tracking Company in Bangalore, we make use of 3D kinematics solutions and also the 3D motion tracker for the development of the human motion measurement and the development kits for ambulatory movements. Our experienced professionals have access to the best animation tools for implementing your idea into an in-game animation in just a single day. We offer you complete freedom from movement because there are no cameras involved; there are no occlusion involved, and also no lost markers. We offer flexible services and solutions that can be used outdoors and we can set up the system for you in just 15 minutes. We offer quick turnaround times for motion tracking so that it produces clean and smooth data and that too it saves 80% of processing time.