Curriculum
- 8 Sections
- 24 Lessons
- 10 Weeks
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- Introduction to Game UI/UX DesignDiscover the role of UI/UX in gaming and explore successful industry examples.3
- UX Foundations & Player FlowUnderstand user behavior, game loops, and how to craft intuitive experiences.3
- Wireframing and LayoutSketch and organize visual hierarchies and menu logic for different types of games.3
- Main Menus, Pause Screens & SettingsDesign menus that are easy to navigate and visually compelling across all devices.3
- HUD Creation – Health Bars, Stats, and Mini-MapsLearn to create in-game elements that support gameplay while keeping interfaces clean.3
- Adding Interactivity & AnimationUse motion design to make interfaces feel alive, responsive, and integrated into gameplay.3
- Cross-Platform Design StrategyTailor UI elements to console, PC, and mobile platforms with accessibility and control schemes in mind.3
- Portfolio Project & FeedbackCreate a full UI/UX design for a sample game and receive feedback to refine your portfolio.3
A project-based course teaching you how to design game interfaces like menus and HUDs with user-centered design principles.
Game designers, UI/UX enthusiasts, and artists looking to enter the gaming industry.
You’ll use tools like Figma, Adobe XD, Photoshop, Illustrator, and optionally Unity or Unreal Engine for prototyping.
No prior coding or game dev experience is required—just design interest and basic digital skills.
Game UI Designer, UX Designer for Games, Mobile Game Interface Artist, Indie Game Developer, Freelance UI Artist.
Yes! Every module includes a practical exercise and a final portfolio project.
Yes, you’ll receive a certificate of completion.
You can start with free tools like Figma; premium tools like Adobe may be optional depending on your focus.
You'll build a specialized portfolio demonstrating in-demand skills in a high-growth niche.
While direct placement isn’t offered, you’ll receive guidance on building your resume, portfolio, and applying for jobs.